Final Render 1
Final Render 2
Final Render 3
Final Render 4
Sketch of the environment in Procreate.
Top View of Low Poly Blocking in Maya
Low Poly Blocking in Maya with human reference
Low poly blocking.
Modular pieces modeled in Maya.
Modular windows modeled in Maya.
Modular doors modeled in Maya.
Modular curtains modeled in Maya
Picture Frame V1 and V2 in Maya.
Chair model in Maya.
Couch model in Maya.
Block Model test in Unreal Engine
Refactoring the models, ensuring that multiple textures can be assigned to one item.
First applying textures to the models.
Continuing with the texturing. Adding additional assets to fill the space as necessary.
Completing the hero asset, placing in the desired position. Adding leaves to expand the narrative.