Manufactured Materials

Render 1: Damaged Version

Render 1: Damaged Version

Render 2: Normal Version

Render 2: Normal Version

Render 2: Damaged Version

Render 2: Damaged Version

Damaged version of silverware in Unreal Engine.

Damaged version of silverware in Unreal Engine.

Damaged version of bowls in Substance Designer.

Damaged version of bowls in Substance Designer.

Normal version of chair in Substance Painter.

Normal version of chair in Substance Painter.

Normal version of table in Substance Painter.

Normal version of table in Substance Painter.

Wine glass normal vs damaged comparison.

Wine glass normal vs damaged comparison.

Wine glass texture maps.

Wine glass texture maps.

Candle normal vs damaged comparison.

Candle normal vs damaged comparison.

Candle texture maps.

Candle texture maps.

Candle holder normal vs damaged comparison.

Candle holder normal vs damaged comparison.

Candle holder texture maps.

Candle holder texture maps.

Chair normal vs damaged comparison.

Chair normal vs damaged comparison.

Chair texture maps.

Chair texture maps.

Silverware normal vs damaged comparisons.

Silverware normal vs damaged comparisons.

Silverware texture maps.

Silverware texture maps.

Bowls normal vs damaged comparison.

Bowls normal vs damaged comparison.

Bowls texture maps.

Bowls texture maps.

Rug normal vs damaged comparisons.

Rug normal vs damaged comparisons.

Rug texture maps.

Rug texture maps.

Table normal vs damaged comparisons.

Table normal vs damaged comparisons.

Table texture maps.

Table texture maps.

Wine glass normal vs damaged comparisons.

Wine glass normal vs damaged comparisons.

Wine bottle texture maps.

Wine bottle texture maps.

This was a project for my Digital Materials class at SCAD that focused on texturing manufactured materials. All assets are from Turbosquid and all textures were created by me in Substance Designer and Painter.