Render 1: Damaged Version
Render 2: Damaged Version
Damaged version of silverware in Unreal Engine.
Damaged version of bowls in Substance Designer.
Normal version of chair in Substance Painter.
Normal version of table in Substance Painter.
Wine glass normal vs damaged comparison.
Candle normal vs damaged comparison.
Candle holder normal vs damaged comparison.
Candle holder texture maps.
Chair normal vs damaged comparison.
Silverware normal vs damaged comparisons.
Bowls normal vs damaged comparison.
Rug normal vs damaged comparisons.
Table normal vs damaged comparisons.
Wine glass normal vs damaged comparisons.
Wine bottle texture maps.
This was a project for my Digital Materials class at SCAD that focused on texturing manufactured materials. All assets are from Turbosquid and all textures were created by me in Substance Designer and Painter.